The Web    www.100share.com    Google
 
Knights of Honor
List Price: $19.99

Our Price: $19.99

You Save:

 


Product Description

Knights of Honor gives you the chance to conquer all of Europe, by fair or by foul means. The mix of real-time strategy and massive wargaming lets you live the massive events that shaped European history - and use them to your advantage. Your Knights are the key -- brave, bold warriors who will live and die by your command. Use them to fight wars, manage provinces and secure trade agreements with the other rulers. Manage them wisely, and be rewarded with the title of Emperor.

Features:
  • Rule all of Europe in this empire-conquering real-time simulation game
  • Build up a successful Kingdom using 6 different types of Knights
  • 3 main game views; 3 geographical regions with over 150 provinces
  • Map with 3 historical entry periods, each with 100+ playable kingdoms
  • Multiplayer gaming allows for up to 6 players

Customer Reviews:

  • Knights of Honor
    A slow but fun game for someone who does not like non-stop action. Helps you learn European history....more info
  • Retro fun
    very cool game. I remember hearing about months ago and I finally bought it on amazon since i never saw it in stores.

    2-D isn't even worth mentioning because the game is so good. Let me preface that by saying... If you like games like Colonization, Fragile Allegiance, Warlords 2, and Stronghold you will really like this game.

    It's a blast if you like slow-paced thinking games. At times the action is a little overwhelming since it takes place in real time, but if you think far enough ahead you should have no problems.

    It runs good on my slow cpu, I think the graphics are fine, keep in mind this game is the super clone of all the previous games I mentioned. The knights feature is way cool, and the Royal family dynasty is really neat. I got mad when in order to wed my prince so he could have a well founded dynasty I was required to give up land and so forth. I am not sure if the diplomacy is very believeable, but I must say that for the first time in a long time the cpu will actually honor it's alliances in single player and send armies to help you, and get mad at you if you refuse to help them.

    I was supposed to be studying for a final and I got sucked into 8 solid hours like it was nothing. Be aware, in order to stay properly focused on winning you will zone out. I do not reccoment this game to anyone who has a clingy wife or sig. other.

    I say buy it and treat yourself to some gaming right out of the Christmas past. Very cool esp. if you dug the whole Sid meier Colnonization. It's very familaiar but so much bigger and better....more info
  • Knight of Honor ROCKS
    This is a very time intensive game, but it is very fun if you enjoy strategy and it is also a great price!!!...more info
  • What is Thy Will, M'lord?
    Well it seems up to me to set the record here... There aren't many reviews as of this typing and the game is getting scarce (might be discontinued - stores aren't getting new copies?)... So what's the boggle folks?

    Three important points to cover in this review, here they go:

    1. Performance? This game, as far as I've experienced, as no bugs. It runs flawlessly, doesn't stutter or pause at all, and the graphics and sound quality are astounding. If you like 3D then Poo-Poo on you: the 2D graphics in this game outshine many 3D games on the market. The major problems that many PC-gamers have that they don't realize are among the following: virus scanning software running in the background, unnecessary background programs in memory, outdated drivers (video, sound, motherboard, etc), or just plain shoddy equipment (the cheapest and best advertised isn't the best quality!)... For the sake of guidance make sure you PC matches or exceeds the minimum requirements: the game developers did a good job of estimating what kind of hardware is needed to run the game smoothly...

    2. Gameplay? Moooohahah! Total War - Total what? Knights of Honor (KoH) is on a level that cannot be compared with the current offering of strategy titles - perhaps that is why it hasn't exploded on the scene... KoH is much slower paced than other games (possibly even more time-consuming than Civilization - or at least equal)... But that is its strength: if you don't like to micromanage and don't have the patience to wait several minutes for something, anything, to happen then don't bother with KoH... The user interface, help menus, and in-game events are easy to follow and manipulate. The options for guiding your nation surpass any game I've played recently (again with maybe the exception of the latest Civlization offering)... If you like Civilization and Medieval simulations then KoH has consumed anything available today - play the demo and see for yourself...

    3. Enjoyment? Joy doesn't even qualify as a proper description of this game... Again if you like the Medieval eras and you like Civilization, Rise of Nations, and so forth then Joy isn't relevant - you will be obsessed with KoH. The game spans some 3 or 4 centuries with accurate historical politics, nations, and events to boot. The setup of managing your nation is unique and very easy to follow: much of it has to do with quality not quantity (i.e. there are more descriptions and categories then there are numbers and equations)... Replayability is unfathomable: not only do you have the campaign of conquering Europe, but the game includes a 'skirmish' battle mode for just shedding blood...

    As an example I'm playing as a Scottish Earl starting in 1000 AD and I'm on my 4th generation of rulers (yes your rulers have heirs and you must guide and protect them to the throne)... I've endured a squabble amongst my knights for the throne, spies overthrowing local governments, and one of my generals has led a crusade against the infidels... And I'm still going: I've only just conquered all of England and some of France... Get the picture?

    This game is a gem: get it while you can... ...more info
  • Knights of Honor
    Very similiar to the "Total War" series.. but much more fun. The graphics are a bit dated, but the underlying game engine, the mechanics of play make, this one of the best games I have played in years.

    One of the side benefits is that the developers did their homework with regard to history. I have become much more appreciative of this era in Europe and the various influences than I had in the past.

    Appeal: Intermediate to advanced gamers.
    Real Time strength: Medium.
    Strategy value: High

    Main game emphisis: Astutely manuerving your empire via trade, diplomacy, building and warfare.

    I found myself thinking about how to outmaneuver advisaries when I was not playing the game directly. This is one of the few products I will go back to time and time again to play.

    I recommend the product
    ...more info
  • Good game, but boring
    The game is very good overall, but has 1 major drawback: you can't adjust the speed, and it is insanely slow. This isn't so bad late in the game when you have lots of $ and things going on, but when you first get started it is boring as hell. I don't know if you've ever played 1503 A.D. The New World, but it has the same problem....more info
  • Knights of Honor is the perfect blend of strategy, tactics, diplomacy, commerce, and, yes, I did say diplomacy?
    After downloading and playing the demo for about 30 minutes, I ran out and purchased Knighs of Honor! My concise review: Wow! How did I miss this game?! Knights of Honor is the perfect blend of strategy, tactics, diplomacy, commerce, and, yes, I did say diplomacy.

    Here's my long winded review:

    Pros:

    - Strategic map is amazing. You can play in three different time periods, each time period has a different map, and you can play as one out of a 100 different historical political powers. The developers say it is all historically accurate, but, I don't know enough about this time period to confirm it. Accurate or not, it's great. Empires will fall, and then reappear if the populace was loyal to them and the new ruler doesn't subjugate or pacify them properly. If you take a kingdom's central province and kill it's ruler, its sons may form independent kingdoms in the other provinces. You can marry the one rebel prince to your daughter and make his princedom a vassal to you, and have your neighboring allies invade the other prince! The options are endless, the map is dynamic, borders change, empires rise and fall, it really is the best strategic map I have ever played on. What's interesting, is, the map is a Rome Total War style map, but in REAL-TIME (don't worry, units move slow on the map), but, you can zoom it out to a Risk style map if you want. Nifty.

    - Graphics. Your city may not be rendered in 3d, but, the 2d buildings and terrain are beautiful to behold. The graphics are on par with AOE or CIV3. For those that complain that the units are not 3d or are not detailed...you've become spoiled! The units and buildings and terrain are nicely done and fun to watch. Two years ago the game graphics would have been top notch...now they may be slightly dated, but, graphics are not the main emphasis of this game. It's all about gameplay, and, it works nicely.

    - Units and Building options. The game features an very accurate recruiting model, so you can recruit scottish highlanders in scotland, welsh bowman in wales, etc, plus, recruit generic unit types (men-at-arms, archers, etc) in just about every other province. There are dozens of options in the game, but, usually only about 10 different troop types options in one given province. The game is also part city-builder. You don't actually design your city, the game pre-fills the buildings for you (like Medieval Total War), but, you have dozens and dozens of options, that, unlike most strategic games, the building options all actually do something and you really need to weigh all your options. The level of strategy in the city building is just as important as the main map, and adds lots of depth.

    - Documentation. The game features an in-game FAQ, unit and building browser, in-game manual, and mouse over definitions, AND, features a great manual and fold-out map/tech tree, that is very well done and in full color.

    Cons:

    - This may not be a con for some, but, the game is very challenging. I'm playing on easy, and, I'm still having a hard time. I've noticed that on easy other factions are more likely to agree to diplomacy and the AI mostly recruits low-level troop types. However, don't be fooled, the AI will pull you into touch-alliances, make harsh demands, defend you if attacked by a mutual foe, and behave in a very tricky manner, even on easy! So, the con here is learning curve: be patient, though, and learn the game, and, this con is actually a pro, too.

    Conclusion: If you are looking for a sweeping, grand-ol' strategy game that I feel is BETTER than Medieval Total War and even more challenging than Rome Total War, set in the Medieval time frame, then this game is a MUST HAVE. ...more info
  • Coulda been great
    I'll start by saying this game had enourmous potential; it was a good idea for a game and that's what attracted me into buying it. Don't get me wrong, it was a fun game, just not what I had expected.

    For those of you out there who are critical of graphics this game can become tiresome quickly. All the christian kingdoms have similar castles(unless they conquered it from moslems) and all the moslems have similar castles. The leaderheads are not only cartoonish but also unlikely, like my king of sweden had blonde hair, and a blonde beard. That seems normal right, well his sons had black, blonde, and brown hair. And they all looked the same as kings and princes from germany, spain, and italy. Plus my "juvenile" king just happened to have gray hair! You will also find that the troops look less graphically stimulating than those a Age of Empires, which was made some 6 years before. The landscape was worked hard on, but seemed unreal because they're were no hills or slopes or lowlands, just plains. It is also hard to manage any large kingdom using the map. Most times I had to simply go to a political map to manage things, and I only went to the strategic one to move my armies around.

    In playing however, one is quickly absorbed into a very large world that is fun for strategy players who like to mess with diplomacy, religion, trade, and warfare to build a large empires. It is recomended to start as a medium sized kingdom that has a steady flow of cash, without thousands of things to micromanage in a large one like the Holy Roman Empire (incorrectly called Germany in the game), or moving too slow in a small one like Wales where it could take a few hours just to get the buildings needed to make an army. It is truly a strategy game, and anyone who plays it will undoubtedly have several minutes waiting for things to build, cash to earn, or food to grow in which they can stare at a map and wonder what to do. It is fun however because you can spend an entire weekend working on one empire without even realizing that an hours gone by. Their are a lot of things to do, you can conquer with almost every kingdom that existed in Medieval times (in Europe of course). That interested me a lot, but it doesn't live up to the hype, only a few kingdoms were truly special from others. Such as Wales with its longbowman, Muscovy with its boyars and scotland with it's highlanders. Most of the rest had certain troops were produced by half the rest of Europe or could be made in almost half the regions, such as swordsmen, slavonic axeman, and archers. For this reason the game felt very repetitive, I felt like I was doing the same campaign in another part of Europe with a different stupid cartoon governing my kingdom.

    The combat was simply pathetic. Very little was put into strategy in battles. Although they had squads of troops and three different formations, these hardly mattered. Most of the time i simply tried to get more troops in certain areas than my foe. That is the only way to win, overpower and/or out skill. Like in other games such as Medieval total war, i could go up against more troops and win using strategy, or atleast i would have advantages in castles or hills. one time my castle was assaulted and i had the same number of troops as my enemy, along with archers. Some how, their peasants broke through my iron gatehouse and killed two groups of knights templar and then proceded to kill my general mounted in the keep when they somhow managed to fit some 200 peasants in ONE tower! My advice is to just use more force than the enemy, because if their is one thing the game does notice is that you're outnumbered by two troops which gives your troops negative morale and forces heavy swordsman to run once one man is killed by an arrow. Problems with generals are also present, like you can have around 4 generals at max without killing your economy, and each general can have only 9 groups of soldiers, making battles featuring 30 men. . . more of a skirmish. Their is also few amounts of troops, something like 50 altogether, giving each province a chance to make anywhere between 4 and 8 different types of troops, like for example Wales is peasants, swordsman, spearman, archers, hobilars, and logbowman.

    There are a few other bad sides, like how each province can only make 15 buildings, some say this adds to strategy, but I think it's stupid because a town like Constantinople, (known for having a great surrounding castle), can only make a few buildings because almost all of the others are castles and of course, a port, so you can't make any troops in it or make any buildings to collect recources because you've already spent your building slots. the recources really affect buildings, and you can only have three at max in any given region, trust me you don;t want any more, i will use half of my slots just taking advantage of one. Another porblem is that recources switch regions every new game, this is good for diversity but you end up with awful combinations like marble, furs and salt in baghdad, while you could not find any furs in all of scandinavia. It is also hard to gain resources, you need marble, chemicals, and fertile land in one province just to be able to make a cathedral, that makes it so only one, maybe two cathedrals are on the entire map. Plus when you get that many recourses you typically just go for utilising them instead of making extra stuff.

    A few problems are that, despite the era, your regions start out with only a couple buildings. This fit's for the early age, but it just doesn't make sense to have to make a palisade at london in the late era as gunpowder should be coming out, it seemed unrealistic to me. The only province that started with more than just a fishers hut and inn was constantinople which i mentioned earlier. The history was good, however their were a few prblems in it, little stuff that a normal person would never notice, however one major turnoff was the gramatical mistakes. The game was made in bulgaria and it's understamdable, but you'd think something that can make it overseas would at least be important enough to get the grammar right. The language was a problem in some other areas as well because for instance, Athens was referred to Athenai, and other such problems were present.

    Overall this game, graphically, should have come out several years ago, and it should have been thought out better. Nonetheless, it is something of a fun strategic game, similar to playing risk except with much more depth. Since it is only [...] i'd say it is worth the money....more info
  • MUCH better than GalCiv II
    I'm having a wonderful time with this game. Before this, I was playing Galactic Civilizations II, which has gotten a lot more attention from the games press. The strategy model in that game was very simplistic, I thought. Basically, it was just a race against the AI up the technology tree...over and over and over. KOH is very deep, on the other hand, and is much more immersive. The learning curve is a bit steeper, but the time spent learning is well worth it. Replayability is much better, too, than GCII. You can play as any country in historical Europe, and each country is quite different in terms of its strategic pluses and minuses. In GCII, playing as a different race just changes your onscreen character's appearance, and the look of the ships. Otherwise, they're all the same.

    One other point, to set the record straight: you CAN control the speed of this game, and you can pause it. For some reason, the developers left this information out of the manual. Very unfortunate, as it has led to a bad rap for a very good game. To speed up/slow down, use the -/+ keys. The asterisk key puts you on full throttle. To pause, hit the Pause key. Hope somebody finds this helpful!...more info
  • What a great surprise!
    I had heard about this game even though it wasn't a major seller, so I took a flyer and bought it from Amazon. Boy am I glad I did! This game is everything Crusader Kings should have been, and is now the best medieval kingdom sim--bar none.

    Why is this game so good? First, it's well balanced. It's complex, but, unlike so many recent strategy games, it doesn't confuse needless complexity with FUN. You don't have to run around on wild-goose chases because some governor sent you on a "mission." You build an economy based on various trade goods, but, again unlike so many recent strategy games, this one doesn't force you to keep checking manually to make sure your raw materials are getting to their finishing houses. There are no transport units, no routes to set up from building to building, no little delivery men running into trees and clogging your supply chain. Build structures to produce raw materials, build structures to convert the raw materials to finished goods, and coordinate different towns with different specialties to make sure your overall economy is well-rounded. It's not easy, but it's not frustrating, either. It's FUN. And there's a brilliant cherry on the sundae: when you put together various sets of finished goods, you get what are called "kingdom advances" that afford you great advantages. Out with the old "research" model. (Really, how does one "research" the Age of Discovery?)

    Building space in cities is limited, so you have to decide pretty early which are going to become economic powerhouses and which are going to be military powerhouses. And there are special upgrades like cathedrals and universities that require LOTS of advance planning (because they rely on several preliminary structures), so don't expect to have more than one or two universities. And don't think you're going to be able to apply the same building strategy to each city. Personally, I think the available building slots should be correlated with the city's population (not all cities were equal in medieval Europe), but this is a quibble.

    Fighting is much better than with most other econ sims, though not quite as detailed as in the Total War series. Still, the emphasis here is on specialization, and again the concept works. Each city produces its own brand of special local troops, as does each kingdom. That means you can spend a lot of time thinking about the best way to assemble a combined-arms juggernaut. Don't try to field a real army without archers.

    People complain about the graphics. Please. They're great. When your city grows, you SEE it grow on the map. When a city produces a stone wall, you SEE it on the map. Each city looks different, reflecting the economic and military investment in it (as well as the local architecture). When a commander enters your kingdom, you SEE him riding an armored horse, surrounded by his troops and their heraldic flag. The portraits of your royal family and knights look a little cartoonish, but I've seen worse.

    This game is so good that my complaints are almost trivial. "Byzantium" is strangely called "Byzantia." When you take over provinces from enemy kingdoms, sometimes you'll have to face partisans pledging themselves to the German cause (or whatever); this may make some sense as a game feature to slow kingdoms that expand too rapidly, but that kind of nationalism isn't very typical of the European Middle Ages. Finally, the AI is weak, as people have said. The game is not a breeze because there are many rivals to contend with--and if they gang up on you, you could be in trouble. But if you're able to deal with each foe one-on-one, you'll soon discover that you're facing a soft opponent....more info
  • Much better than the popular strategy games
    I have had literally hundreds of hours of fun out of this little game, so much better than expected. Strategy games are my favorite and I buy lots of them and am almost always disappointed, but rare gems like this encourage me to keep trying!...more info
  • Strategy in the Middle Ages...
    It's been awhile since we've seen any decent Strategy games come out that aren't overly complicated or so simple you just fall asleep in your chair.

    At first I was turned off a bit when it said Real Time Strategy, because I find that an oxymoron where if I can click my mouse fast I have a good strategy? The only thing about this game that makes it an RTS is that time doesn't stop progressing in the world unless you hit the Pause key.

    It's a fairly complex game to learn, but the in-game tutorial was very well done and explains everything you need to know to play. The strategy aspects of the game are very well done. The world is dynamic and because of all the different countries you are dealing with there is always something happening. It is by far the best political/diplomatic model I have seen in a strategy game yet. Alliances are very tricky and if you aren't careful you can start a domino effect that could literally put all the major powers in a massive war and totally change the face of Europe.

    In order to accomplish anything in the game you need Knights. You have nine Knight slots which comprise your court. You cannot have anymore than this. Depending on the makeup of these knights determines your strategy. Beating the game as Ireland my endgame court consisted of seven marshals, one cleric and one spy so I went the road of conquest. Each Knight can be assigned different jobs basically. Make a Knight a marshal and he can lead armies (you can't have armies without a marshal leading them and only 9 units and 4 seige units per marshal), make a spy and he can protect your kingdom or infiltrate others and so on and so on.

    Town development was well done imo, as you have a limited amount of slots for your city and depending on what natural resources are available depends on what type of city it will be. Will you build a lot of fortifications to make it tougher to conquest? or is it deep in your empire and you can forego all the fortifications to build infrastructure and trade?

    The only part I did not like/enjoy was the battles when you take command personally. It's very clumsy and I found it frustrating to interact with. The camera is zoomed in way too close so letting my marshals fight the battles was the way to go. If you are expecting Rome:Total War type battles you will be disappointed as it's not on that level of gameplay.

    Bottomline, It is a great game. I've had a lot of fun playing it and I just let my marshals fight all the battles and it's a great strategy game. If you don't like Real Time Strategy games don't let the name fool you...you won't be pressed for time to make decisions and the game time flows nicely....more info
  • Not Bad
    This game is pretty fun when u started playing but later on u got bore... i waste my money.......more info
  • Great addition the genre, albeit with flaws.
    Knights of Honor (KoH) is a combination turn-based/real-time strategy game by European developer Black Sea Studios. With that in mind, the game is quite a departure from the `western' strategy titles out there, but in the case of KoH this is certainly one of the game's strengths.

    KoH lets players choose an empire, and manage it through one of three spans of time ranging from the early to the late medieval periods. The game is unique in that play centers around the player's `court', which is composed of a limited number of slots that can be filled with different types of knights. What knights you choose largely depends on your play style, but includes types such as marshals that can lead armies, merchants that can generate trade income, or clerics that can convert populations to your religion.

    Gameplay is paced slowly, and though at first it would seem like a design flaw this turns out to be one of KoH's strengths, forcing players to consider options other than the sword exclusively. This makes diplomacy and trade much more rewarding, and serves to really enhance gameplay in the long run.

    On the sound side, the music, voice acting and sound effects are all top not, and serve to immerse you into the game's world well. The graphics are also great considering they are 2D, which do the job nicely without having a full blown resource-intensive 3D engine to bother with. Strategy gamers will appreciate this, as it allows the game to be run on something like an economy laptop well.

    On the negative side, the economic model and combat systems are quite simplistic and feel very rushed or incomplete. Furthermore, there seem to be mary exploitable flaws in the AI which in the end serve to ensure that players of KoH will eventually look in other directions for more of a challenge. But this issue sheds light on a larger problem for KoH:

    Whereas developers such as Stardock are pioneers in giving gamers a more direct say in the developmental direction of games and in the longterm support of their games through patches and enhancements, Black Sea Studios seems to have abandoned support of KoH prematurely, despite the protests and inquiries of it's customers. Such a lack of support says much of the company, but fortunately the game itself is a great one as-is, despite the flaws.

    My Review:

    Pros: Well-rounded gameplay and pace, fun and effective diplomacy model (if at times erratic on the AI's part) , good graphics quality and animations, fun battle system, court concept of limited options for knights.

    Cons: Simplistic gameplay limits replayability in the long run, issues with AI, dismal developer support.

    Summary: Although not quite a classic, KoH is certainly one of the best titles in it's genre and deserves a look for those not yet familiar with it. For those seeking something more difficult or flashy, look at the Total War series.
    ...more info
  • Better than expected.
    I won this game by Kingdom Advantage. I can choose to continue on, but I already conquer half of Western Europe and decide to stop at this point.

    In my opinion, this game deserves the five stars. I bought this game about two weeks ago, and have been playing on and off since then; actually more on than off - yes, it is additive. I played more on the strategy map than on the battle map. The following are a few of my notes. I hope the notes would get you to get on the game faster, but without giving out to much information that could take out the fun.

    * There is more than one way to win this game. To win by military conquest, be prepare to spend lots of time and patient.
    * The king has mortal life time but hire knights are not! There are consequences if a prince or princess married to a different kingdom. A kingdom heir does matter.
    * Traders, Landlord and Builder (knights in your court) do help and work mostly in the back ground. Used them wisely will improve your game.
    * Clergy (another knight) is a very interesting unit - I was confused when he became the pope and discovered that I have some control on most of Europe.
    * Spy is also a very interesting unit. For example, I stumble on the pope kingdom. Despite the warning of my spy, I concentrated my force to take him out - one of my heaviest military conquest so far. I lost my best Marshal that helps me conquer almost half of Europe. The Spy helps me to win this battle. Enemy spies also caused me lots of trouble.
    * Marshal is the most active knight. I like to see my Calvary Marshal (Marshal that is specialize on cavalry) running across Europe. Seize Marshal is for taking down castle... I won over a better enemy knight by having my Admiral fight him over the open sea. You can customize your Marshal for different role.
    * I have not tried to win by diplomacy yet. Diplomacy is also an important factor in the game.
    * Plan ahead and build what you need. There is less space to build than the available structures.
    * There is limited number of knights on your court at a given time. Again plan ahead depending on your playing style.
    ...more info
  • good game
    ok i enjoyed the game play.

    i got this game at realese cause i liked the concept.
    my comlaint is i could not find a online site to play others.
    i went to a few popular ones and offical site.

    and i wanted the option of adding units of my choice to the quick battle board so after i beat it i got really bored and even quick play battles were limited at this point. ...more info
  • Outstanding game
    Of the many strategy games populating the game shelf out there, this is by far the best. It's fun, exciting, and interesting. It's intricate in a good way, not endlessly complicated. One would not use "clickfest" to describe this game, although once the game gets going, it can be quite involved. The graphics are plenty adequate, and I've experienced not a single glitch or crash. Bravo!...more info